i been experimenting with xtra animation sets aded to mp set .. hack/unlok console, set bomb, set trap, doorbreach, the 6 sets its lookin possible
in the MPPawn AI Bcanperformsquadmarkers if it changed to TRUE and in the HIDDEN bAcceptAllInventory to TRUE
and in the PAWN required equipment add CTInventory.FlashBang CTInventory.BactaHealer CTInventory.HandSignal
Handsignal is for the hudarms to do the actions
In the MPPAWN for each class u kan add in the other animation sets
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mDemolitionSet'
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mDoorBreachSet'
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mHackUnlockConSet'
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mHackUnlockDoorSet'
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mProximityMineSet'
SkeletalMesh'Clone.CloneCommando'
MeshAnimation'Clone.mTrapSet'
If you untik the placeableclassesbox and goto INFO GAMEINFO CTGAMEINFOSP
in ther u see the CUSTOMANIMATIONS
If you clik on MPGAME same u kan see the 2 basic animations for mp in ther u kan add the animations

copy and paste
means assault could be pretty diffrnt if u have barricades to blow thru and doors to unhak/doorbreach and even proximity mines to diffuse hehe
