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 Post subject: Re: Suggestions for the next PROMOD patch
PostPosted: Sun Dec 12, 2010 6:51 pm 
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Joined: Mon Sep 14, 2009 9:50 pm
Posts: 469
Well i have made a small update and its as regards the flashbang . Its an updated properties file but named diffrnt which sits alongside existing props. IRON get in touch or STORm cos we need to test it !! what to do is after gettin file make sum flashbang placement pikups on a map to see how it tests out. i noticed sum things recently as why it didnt previously work i think. all MP weps have _MP after them to truly wurk gud even the nades !
also same as in SP theres a vision mode called Enhanced vision which creates a hihlite around pikup weps which you could have as standard vision in promod if u want ? ! :wink:
i do mo experimenting/testing soon :roll:


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 Post subject: Re: Suggestions for the next PROMOD patch
PostPosted: Mon Dec 13, 2010 10:41 pm 
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Joined: Mon Sep 14, 2009 9:50 pm
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Here is enhanced vision it highlights the wep pikup
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http://www.xfire.com/profile/frazscotla ... #108093978

Here also is dload link for moded props with added flashbang.
http://rapidshare.com/files/438231111/Xtra.u
just place the properties in with existing properties it shouldnt interfere with at all.
Could sumone please test this with IRON or STORM ?? will need to test it on a map with placed flashbang pikups. the toxic mappak mostly has flashbangs as pikups on them. as has the old tx map by icepwn with the da vinci in the basement room.
ALSO here i changed weapon vision mode for noob weps pikdup to SCAVDROIDVISION
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http://www.xfire.com/profile/frazscotla ... #108095993


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