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 Post subject: SWRC WEP XPANSION MOD PROJECT
PostPosted: Tue Nov 06, 2012 4:04 am 
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Ive been slowly slugging away at this project for a long time now. Always finding new things to improve and expand upon. Im getting there slowly so should be out before xmas for the hols break. The pikups all will activate from a mod map level .
Heres a first instalment vid showing pikups of weps .
VID1
http://www.xfire.com/video/5f4c83
VID2
http://www.xfire.com/video/5e81bb
VID3
http://www.xfire.com/video/5fda9b
VID 4
http://www.xfire.com/video/609edc
VID 5
http://www.xfire.com/video/609ee8
VID 6
http://www.xfire.com/video/609eed
VID 7
http://www.xfire.com/video/609ef6
RETAIL PIKUPS
http://www.xfire.com/video/5e3ce8


Last edited by frazscotland on Fri Aug 02, 2013 8:45 pm, edited 8 times in total.

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Tue Dec 04, 2012 10:22 pm 
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Here an update vid i made grenade laucher variants for the normal existing 3 nades types and also for the mod nades so they can be utilised in normal gamemodes. But 2 types will only work in mod gamemodes the democharge hi-exp and the landmines...hehe
GL N NADES VID
http://beta.xfire.com/video/5ca738


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Tue Feb 12, 2013 8:50 pm 
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here a new update its da retail weps pikups color coded Red for trando type weps Blue for clone type weps Green for Health pikups and Yellow for nades etc,

http://www.xfire.com/video/5e3ce8

:wink:


Last edited by frazscotland on Sun Feb 17, 2013 4:16 am, edited 1 time in total.

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Tue Feb 12, 2013 8:58 pm 
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Awesome! :wink:


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Fri Feb 15, 2013 1:20 am 
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Cool man danke :wink: ill come up with some more crazy stuff . Thanks for the "clonenade" idea pingu ! :cool:


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Fri Feb 15, 2013 1:22 am 
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Looks good! We could probably use that kind of weapon highlighting in our latest WarPack?!

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Fri Feb 15, 2013 8:55 pm 
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Wow that cool Vash danke man , I wasnt sure if ppl would like this idea . i was thinking its easier to see where weps are etc on maps and funks it up a bit but then i was wondering if ppl would moan about camping pikups etc. But hey no worries its almost ready for a severe testing by the PROS then make any changes necessary,. :wink:


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sun Mar 03, 2013 6:17 am 
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Updated vids links up top :up:


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sun Mar 03, 2013 6:20 am 
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From what I've seen, I'm pretty sure everyone in TX will appreciate the max ammo sniper with no reloading required. Great work as usual Fraz.

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sun Mar 03, 2013 1:07 pm 
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Yeah man really nice work!

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sun Mar 03, 2013 3:20 pm 
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Great stuff !

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sun Mar 03, 2013 3:56 pm 
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Good job Fraz! You can post your videos directly into the forum. Just use this code:

Code:
[Xfire]Xfire Video Link[/Xfire]

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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Tue May 28, 2013 12:57 am 
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Tried dat code but couldn't get it to work, anyways updated links still finetuning stuff here and there. :troll:


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Fri Aug 02, 2013 8:46 pm 
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VID UPDATES,. :troll:
VID 4
http://www.xfire.com/video/609edc
VID 5
http://www.xfire.com/video/609ee8
VID 6
http://www.xfire.com/video/609eed
VID 7
http://www.xfire.com/video/609ef6


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 Post subject: Re: SWRC WEP XPANSION MOD PROJECT
PostPosted: Sat Aug 03, 2013 1:13 am 
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oh fraz, you know how to roll

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