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 Post subject: Republic Commando Order 66
PostPosted: Tue Jul 03, 2012 2:27 pm 
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Last time, I presented you my big skinpack. Today, I'm here to show you my mod called: Republic Commando 2 Order 66.

Storyline is easy. You'll start on Kamino as a new commando called Viper who will have to replace Sev. After your train, you'll join Delta Squad on Kashyyyk. Then, the campaign will really start.
Actually, only a few maps on Kashyyyk and Kamino are ready but in final version, there will be some others planets like Geonosis, Coruscant (Jedi Temple?!), and some others.

But let videos and pictures are better than hundred words. So I just let you see.

Here is a trailer I made a long time ago. So except the looks of the maps, everything have change (skins of Trandos and Droids)



Then, this is a shitty teaser I made for the Kashyyyk missions.



And my last creation which I'm proud: Citadel, which will be part of Viper's training.



As you can see, there will be new characters, new maps, new voices, new skins, reskins, new weapons etc...

Hope you'll like. ;)

Oh yes and if someone will help me for mapping or to create new grenades etc... It will be really nice :)


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 Post subject: Re: Republic Commando Order 66
PostPosted: Tue Jul 03, 2012 2:37 pm 
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Maybe you should have chosen a more played game in order to get more users of your mod!

But it looks like great work! We know how much time and effort it costs to create such a mod.

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 Post subject: Re: Republic Commando Order 66
PostPosted: Tue Jul 03, 2012 4:58 pm 
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Vash wrote:
But it looks like great work! We know how much time and effort it costs to create such a mod.


It tooks like 2 years for him to create this. :wink:

Anyway Chris, you know how your stuff and work is impressive to me and I thank you for trying to keep the game alive!

PS: He's not Prodigy from TX but Xtaze from UG :wink:

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 Post subject: Re: Republic Commando Order 66
PostPosted: Tue Jul 03, 2012 10:00 pm 
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Great work man

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 Post subject: Re: Republic Commando Order 66
PostPosted: Wed Jul 04, 2012 12:33 am 
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Ah thats great man to see you are still alive for so long i dont see you play and i guess its cos u busy doing this mod !! :hurr:
Im bzy on this new wep project
viewtopic.php?f=159&t=11835
Ive not so long to go and itll be finish and ready for the online testingsssss :wink:
Here ive made some nades .
http://www.xfire.com/video/57c9a7/
ive also made the Landmine which is actor proximity detonating u cant shoot to detonate only by throw nade at it ! and it has a 100-300 second fuse also. Its EVIL.
http://beta.xfire.com/users/frazscotlan ... /124148454


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 Post subject: Re: Republic Commando Order 66
PostPosted: Thu Jul 05, 2012 10:21 am 
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Yeah I've heard about your new mods and if you could help me, it will be awesome :D Because for an unknown reason, weapons are always floating in the air after a few moment; don't know if you found a way to fix it :/ Anyways, I can't wait to test your new mods ^^


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 Post subject: Re: Republic Commando Order 66
PostPosted: Fri Jul 06, 2012 7:02 pm 
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Sorry for doublepost, but just want to bring you the first PLAYABLE demo of the mod including 2 maps on Kamino :) Hope you'll like.


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 Post subject: Re: Republic Commando Order 66
PostPosted: Sat Jul 07, 2012 2:28 am 
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Prodigy wrote:
Because for an unknown reason, weapons are always floating in the air after a few moment; don't know if you found a way to fix it ^^


Yeh man thanks to CCPIV he make a small file which means we can all improve the MP gaming side for repcom to crazy nu level. Ill send it u thru xfire and explain how to do all when u are online ..But it will involve u remaking all the weps entries in the properties im afraid,,,, as i had to do, :frown:
The mod ive made so far consists of variants of exisitng weps and some new weps which activate from "maplevel" so u can change to normal server right after,
The mod nades will only work in mp via new moded "player starts" and a Game mode.
Like the tx warpak 6.
ill probably make my player starts with no spawn weps so u have to obtain 2 weps 1st or the admin in the panel sets the spawn weps !!!

Would you be willing to let use the weps meshes new from your mod for the next mp mod installment ?? It would be great for everyone :up:


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 Post subject: Re: Republic Commando Order 66
PostPosted: Sat Jul 07, 2012 12:15 pm 
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I finally found how to use Modweap.u ^^

Of course you can use the model :)

And just another question Fraz. Can you make a quick installer? So it will be easier for some people to install the mod :)


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 Post subject: Re: Republic Commando Order 66
PostPosted: Sun Jul 08, 2012 7:56 pm 
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Ye u just make all your new inventory weps in a new pakage under modweap.u !! eg Xtaze.u
Thanks man that be great im thinking for the next mod mp install
cos ppl will quiky decide their favorites from the weps
Hoping the clans will use this next mod should be good for a few months hard entertainment anyways !! :up:
Ye man course ill help just gimme a shout :wink:


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 Post subject: Re: Republic Commando Order 66
PostPosted: Tue Apr 09, 2013 12:33 pm 
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After a long time of hard work, some resumption etc... I'm here to show you guys : Republic Commando Order 66: Kamino Campaign.
As the title says, it's a campaign which takes place on Kamino. It's working at 99 % even if it's not the final version but more a preview of what it will be. In fact, need to be worked again, a few details corrected, lighting improved etc etc...
However it still contains 5 playable maps (PRO, Kam_01A, Kam_01B, Kam_01C and Kam_01D) where you play as Viper, the Sev's replacer.

Image

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Here is the download link: Here

And for all the updates about the mod, it'shere

Hope, you'll like it ! And tell me how i can improve it, what I can change etc...


Last edited by Prodigy on Wed Apr 10, 2013 11:57 pm, edited 2 times in total.

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 Post subject: Re: Republic Commando Order 66
PostPosted: Tue Apr 09, 2013 10:10 pm 
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Excellent man ! Some parts I got confused, but it was really nicely done !

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